Introduced in version 1.4., the Summoner class offers a new unique play style. They are able to summon skeletal minions and golems to fight along side your Heroes.
Details
Summoners have the ability to add 3 additional friendly units to the battle(without the chance of double summning). Summoners are also able to "de-buff" or weaken enemies on the field. This can help turn challenging fights into much easier encounters.
Role
You can fill both the damage role, by providing 3 extra summons, or debuffer and debilitate your enemies.
Races
Available races : Human(s) Zombie
Equipment
Equipable Weapons: Staffs
Equipable Armor: Robes, Hats, Shoes
Equipable Accessories: All
Skill Tree
Tier 1
- Skeleton Mastery (Passive; Enhances Summon Skeleton) 5/5:
- + 10% Skeleton HP
- + 10% Skeleton Damage
- + 20% Skeleton Defense
- Skeleton Damage resist +6
- Skeleton has a stunning attack.
- Summon Skeleton (Active) 1/1 - Summon a skeleton to fight for you for 20 seconds. The skeleton will get stronger as your level increases.
- Enhanced Necromancy (Passive; Enhances Summon Skeleton) 5/5 - Increase the duration of your skeleton by 3 seconds. (3 seconds per rank.)
Tier 2
- Untouchable (Passive; Enhances Summon Skeleton) 3/3 - Gain a 15% chance to avoid all damage (10% per rank.)
- Dire Curse (Passive; Enhances Curse of Agony) 5/5 - Increase the effect of Curse of Agony by 3% (3% per rank.)
- Curse of Agony (Active) 1/1 - Cast a curse on enemies in range, reducing their damage and defense by 5% for 15 seconds.
Tier 3
- Ogre Mastery (Passive; Enhances Summoner Ogre) 5/5:
- +10% Ogre HP
- +10% Ogre Damage
- +20% Ogre Defense
- Ogre Damage resist +5
- Ogre has the Rage skill
- Summon Ogre (Active) 1/1 - Summon an ogre to fight for you for 20 seconds. The ogre will get stronger as your level increases.
- Extended Curse (Passive; Enhances Curse of Agony) 5/5 - Increase the range of Curse of Agony by 5% (5% per rank.)
Tier 4
- Blood Link (Passive) 5/5 - 10% of normal damage taken by the caster is transferred to summoned monster (10% per rank.)
- Loyal Ogre (Passive; Enhances Summon Ogre) 5/5 - Increase the duration of your ogre by 3 seconds (3 seconds per rank.)
Tier 5
- Unholy Sacrafice (Passive) 3/3 - Summoned monster will heal the caster for 15% of your total HP when they die (15% per rank.)
- Summoning Mastery (Passive) 3/3 - Reduce the cooldown of summoning skills by 2 seconds (2 seconds per rank.)
- Untouchable (Passive; Enhances Summon Ogre) 3/3 - Gain a 15% chance to avoid all damage (10% per rank.)
Tier 6
- Double Summon (Passive) 3/3 - Gives a 6% chance to summon 2 monsters in 1 cast (6% per rank.)
Tier 7
- Summon Golem (Active; Requires 3/3 in Summoning Mastery) 1/1 - Summon a mighty golem to fight for you for 35 seconds.
- Withering Curse (Active) 1/1 - Curse all enemies in range with a chance to inflict one of the following random effects for 3 to 15 seconds:
- -10% Damage
- -10% Defense
- -10% Attack speed
- -10% max HP
- Stun
- Knockdown
Tier 8
- Golem Mastery (Passive; Enhances Summon Golem) 5/5
- Staff Mastery (Passive) 4/4 - Deal 3 bonus damage when using staffs (% per rank.)
Stats
- Starting HP: 30
- HP gain per level: 6
- HP at level 31: 210
- HP at level 41: 270
- Base Defense: 4