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Introduced in version 1.4., the Summoner class offers a new unique play style. They are able to summon skeletal minions and golems to fight along side your Heroes.

Details

Summoners have the ability to add 3 additional friendly units to the battle(without the chance of double summning). Summoners are also able to "de-buff" or weaken enemies on the field. This can help turn challenging fights into much easier encounters.

Role

You can fill both the damage role, by providing 3 extra summons, or debuffer and debilitate your enemies.

Races

Available races : Human(s) Zombie

Equipment

Equipable Weapons: Staffs

Equipable Armor: Robes, Hats, Shoes

Equipable Accessories: All

Skill Tree

Tier 1

  • Skeleton Mastery (Passive; Enhances Summon Skeleton) 5/5:
    1. + 10% Skeleton HP
    2. + 10% Skeleton Damage
    3. + 20% Skeleton Defense
    4. Skeleton Damage resist +6
    5. Skeleton has a stunning attack.
  • Summon Skeleton (Active) 1/1 - Summon a skeleton to fight for you for 20 seconds. The skeleton will get stronger as your level increases.
  • Enhanced Necromancy (Passive; Enhances Summon Skeleton) 5/5 - Increase the duration of your skeleton by 3 seconds. (3 seconds per rank.)


Tier 2

  • Untouchable (Passive; Enhances Summon Skeleton) 3/3 - Gain a 15% chance to avoid all damage (10% per rank.)
  • Dire Curse (Passive; Enhances Curse of Agony) 5/5 - Increase the effect of Curse of Agony by 3% (3% per rank.)
  • Curse of Agony (Active) 1/1 - Cast a curse on enemies in range, reducing their damage and defense by 5% for 15 seconds.


Tier 3

  • Ogre Mastery (Passive; Enhances Summoner Ogre) 5/5:
    1. +10% Ogre HP
    2. +10% Ogre Damage
    3. +20% Ogre Defense
    4. Ogre Damage resist +5
    5. Ogre has the Rage skill
  • Summon Ogre (Active) 1/1 - Summon an ogre to fight for you for 20 seconds. The ogre will get stronger as your level increases.
  • Extended Curse (Passive; Enhances Curse of Agony) 5/5 - Increase the range of Curse of Agony by 5% (5% per rank.)

Tier 4

  • Blood Link (Passive) 5/5 - 10% of normal damage taken by the caster is transferred to summoned monster (10% per rank.)
  • Loyal Ogre (Passive; Enhances Summon Ogre) 5/5 - Increase the duration of your ogre by 3 seconds (3 seconds per rank.)

Tier 5

  • Unholy Sacrafice (Passive) 3/3 - Summoned monster will heal the caster for 15% of your total HP when they die (15% per rank.)
  • Summoning Mastery (Passive) 3/3 - Reduce the cooldown of summoning skills by 2 seconds (2 seconds per rank.)
  • Untouchable (Passive; Enhances Summon Ogre) 3/3 - Gain a 15% chance to avoid all damage (10% per rank.)


Tier 6

  • Double Summon (Passive) 3/3 - Gives a 6% chance to summon 2 monsters in 1 cast (6% per rank.)

Tier 7

  • Summon Golem (Active; Requires 3/3 in Summoning Mastery) 1/1 - Summon a mighty golem to fight for you for 35 seconds.
  • Withering Curse (Active) 1/1 - Curse all enemies in range with a chance to inflict one of the following random effects for 3 to 15 seconds:
    1. -10% Damage
    2. -10% Defense
    3. -10% Attack speed
    4. -10% max HP
    5. Stun
    6. Knockdown


Tier 8

  • Golem Mastery (Passive; Enhances Summon Golem) 5/5
  • Staff Mastery (Passive) 4/4 - Deal 3 bonus damage when using staffs (% per rank.)
SummonerSkill

Summoner Skill Tree











Stats

  • Starting HP: 30
  • HP gain per level: 6
  • HP at level 31: 210
  • HP at level 41: 270
  • Base Defense: 4

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